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Super Smash Bros. for Nintendo 3DS box art

Super Smash Bros. for Nintendo 3DS is a fighting game for the Nintendo 3DS and an installment in the Super Smash Bros. crossover series. The game was announced at E3 2011 for the system and for Nintendo's latest home console, the Wii U, and was first shown off at the E3 2013 Nintendo Direct. [1] [2] Developed by Sora Ltd. and Namco Bandai Games and published by Nintendo, it was released on September 13, 2014 in Japan, and will be released on October 3 in North America and Europe, and October 4 in Australia. [3]

Gameplay[]

Like previous titles in the series, the game is focused on players using a variety of attacks to damage their opponents, and, upon raising their damage percentage to a high amount, knocking them off-screen. Players choose from a roster of characters from Nintendo's history, each with their own unique movesets and Final Smashes, the latter of which are activated from obtaining a Smash Ball. Along with the Small Ball, an assortment of items are also used in battles to the players' advantage. Among these items are Assist Trophies and Pokéballs, which are used to bring in non-playable characters from Nintendo franchises and the Pokémon series exclusively respectively to help the activator in battle.

Up to four players can fight locally or through online via the Nintendo Network -- the latter featuring two modes, "For Fun," meant for more casual play, and "For Glory," for more competitive rounds -- on numerous stages also pulled from many Nintendo franchises; all stages also have a "Final Destination" version in the "For Glory" mode which removes the interactive qualities displayed in those stages' regular renditions. [4] In offline matches, players can also use and customize their Miis in battle. The game also features "Global Smash Power," an online ranking system for a player's solo mode score which shows how many people they have outscored. It is used for matchmaking between players of similar skill. [5] A spectator mode allows uses to watch battles online live and bet on them. [6] Offline, the title also contains several additional modes. The most notable one is Smash Run, in which four players and/or CPUs compete on a large, pre-defined map for a five minute period in an effort to collect an abundance of Power-Ups during that period by exploring the map, defeating enemies, and completing other objectives. At the conclusion of those five minutes, the players then compete in a head-to-head with their recently-acquired abilities. [7]

Returning from past titles is "Classic Mode," which pits the player in a series of five matches against random opponents culminating with a final boss battle. Similarly to Kid Icarus: Uprising, one can raise an Intensity Level, which will net them more gold and rewards upon completion. "All-Star Mode" has the player face off against all unlocked characters in the game, "Multi-Man Smash" has them fight all of the Miis saved on their system, "Home-Run Smash" has them inflict damage to a sandbag before taking a swing at it to send it flying, and "Target Blast!" has them launch a bomb into a structure to destroy targets and rack up points.

Sold separately, players can use Amiibo figures of characters from the game to train computer controlled players and import them into a match. [8] The game contains several differences from Super Smash Bros. for Wii U, namely the inclusion of exclusive stages, trophies, and assist trophies taken from handheld titles, as well as the obligatory steroscopic 3D effects and the ability to add outlines to characters to allow them to be more easily determined on the screen. When played on the New Nintendo 3DS, the game also supports additional controls. [9]

Development[]

Developer Masahiro Sakurai wants the 3DS version to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized player and upload it to the Wii U version. [10]

Sakurai commented on the possibility of including Capcom characters in this game, saying that "I can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game." [11]

The game has started development, as of February 2012 with the completion of Kid Icarus: Uprising, also developed by Project Sora, with Masahiro Sakurai currently looking back on work for Super Smash Bros. for inspiration. [12] [13] During the June 22, 2012 Nintendo Direct broadcast, it was confirmed that Namco Bandai will be helping in the development of the game. [14] [15] [16]

Characters[]

  • Mario
  • Luigi
  • Peach
  • Bowser
  • Bowser Jr. [unlockable, along with Larry, Roy, Lemmy, Wendy, Iggy, Morton, and Ludwig]
  • Rosalina and Luma
  • Dr. Mario [unlockable]
  • Donkey Kong
  • Diddy Kong
  • Link
  • Zelda
  • Sheik
  • Ganondorf [unlockable]
  • Toon Link
  • Samus
  • Zero Suit Samus
  • Yoshi
  • Kirby
  • Meta Knight
  • King Dedede
  • Fox
  • Falco [unlockable]
  • Pikachu
  • Charizard
  • Lucario
  • Jigglypuff [unlockable]
  • Greninja
  • Mewtwo [DLC]
  • Captain Falcon
  • Lucas [DLC]
  • Ness [unlockable]
  • Marth
  • Ike
  • Robin
  • Lucina [unlockable]
  • Corrin [DLC]
  • Mr. Game and Watch [unlockable]
  • Wario [unlockable]
  • Pit
  • Palutena
  • Dark Pit [unlockable]
  • Olimar/Alph
  • R.O.B. [unlockable]
  • Sonic
  • Shulk
  • Villager
  • Little Mac
  • Mega Man
  • Pac-Man
  • Wii Fit Trainer
  • Duck Hunt [unlockable]
  • Roy [DLC]
  • Bayonetta [DLC]
  • Cloud [DLC]
  • Mii Fighters [Brawler, Swordfighter, Gunner]

Gallery[]

Main article: Super Smash Bros. for Nintendo 3DS/Gallery

Videos[]

References[]

External Links[]

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